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Great Big Agile - An OS for Agile Leaders
von: Jeff Dalton
Apress, 2018
ISBN: 9781484242063 , 329 Seiten
Format: PDF, Online Lesen
Kopierschutz: Wasserzeichen
Preis: 56,99 EUR
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Table of Contents
5
About the Author
9
About the Technical Reviewer
10
Foreword
11
Acknowledgments
13
Preface
14
Part I: The Agile Performance Holarchy
19
Chapter 1: The API Is Broken
20
Introducing Great Big Agile
21
How Agile Is Your Organization?
22
Why Agile Matters
23
All Is Not Well with Agile
25
The Missing Layer in the Operating System
26
An Operating System for Scalable Agility
27
Performance Circles
29
Holons
31
Objectives and Outcomes
32
Actions
32
Ceremonies and Techniques
33
Put in the Work and Reap the Rewards
33
Part II: The Performance Circles
35
Chapter 2: Performance Circle: Leading
36
Holon: Valuing
38
Objective
38
Performance Level Outcomes
39
Action 1.0: Select and Define Agile Values
39
Ceremonies/Techniques
39
Action 2.0: Communicate Agile Values
40
Ceremonies/Techniques
41
Action 3.0: Deploy Agile Values
41
Ceremonies/Techniques
41
Action 4.0: Ensure Alignment of Agile Values
42
Ceremonies/Techniques
42
Action 5.0: Maintain Agile Values
43
Ceremonies/Techniques
43
Holon: Engaging
44
Objective
44
Performance Level Outcomes
44
Action 1.0: Trace Agile Values to Frameworks, Ceremonies, and Techniques
45
Ceremonies/Techniques
45
Action 2.0: Engage with Agile Teams
46
Ceremonies/Techniques
46
Action 3.0: Ensure Agile Leaders and Teams Are Embracing Agile Values
46
Ceremonies/Techniques
47
Action 4.0: Eliminate Impediments to Change
47
Ceremonies/Techniques
47
Holon: Visioning
48
Objective
49
Performance Level Outcomes
49
Action 1.0: Understand Current Cultural State
49
Ceremonies/Techniques
50
Action 2.0: Plan for Future Cultural State
50
Ceremonies/Techniques
50
Action 3.0: Identify Impediments to Change
50
Ceremonies/Techniques
51
Action 4.0: Sprint Toward the Future
51
Ceremonies/Techniques
51
Holon: Enabling
51
Objective
52
Performance Level Outcomes
52
Action 1.0: Select Agile Performance Level
53
Ceremonies/Techniques
53
Action 2.0: Instantiate Agile Keys for Your Selected Level
53
Ceremonies/Techniques
54
Action 3.0: Deploy Agile Keys for Selected Performance Level
54
Ceremonies/Techniques
54
Action 4.0: Sustain, Inspect, and Adapt Keys for Selected Performance Level
55
Ceremonies/Techniques
55
Chapter 3: Performance Circle: Providing
56
Holon: Partnering
57
Objective
58
Performance Level Outcomes
58
Action 1.0: Identify Internal and External Agile Partners
58
Ceremonies/Techniques
59
Action 2.0: Assess Partner’s Agile Capabilities
59
Ceremonies/Techniques
59
Action 3.0: Develop Agile Partnering Agreement
60
Ceremonies/Techniques
60
Action 4.0: Engage with Partners Using Agile Partnering Agreement
60
Ceremonies/Techniques
60
Holon: Contributing
61
Objective
62
Performance Level Outcomes
62
Action 1.0: Identify Best Practices
62
Ceremonies/Techniques
63
Action 2.0: Share and Implement Best Practices
63
Ceremonies/Techniques
63
Action 3.0: Identify Improvements
64
Ceremonies/Techniques
64
Action 4.0: Share and Implement Improvements
64
Ceremonies/Techniques
64
Holon: Equipping
65
Objective
65
Performance Level Outcomes
65
Action 1.0: Acquire and Set Up Space for Teams
66
Ceremonies/Techniques
66
Action 2.0: Provide Tools for Teams to Use
66
Ceremonies/Techniques
67
Action 3.0: Deliver Training and Mentoring
67
Ceremonies/Techniques
68
Chapter 4: Performance Circle: Envisioning
69
Holon: Defining
70
Objective
71
Performance Level Outcomes
71
Action 1.0: Allocate Road Map Work for Agile Teams
71
Ceremonies/Techniques
72
Action 2.0: Develop Road Map Product Backlog
72
Ceremonies/Techniques
72
Action 3.0: Prioritize Road Map Product Backlog
73
Ceremonies/Techniques
73
Holon: Road Mapping
73
Objective
74
Performance Level Outcomes
74
Action 1.0: Identify Current and Future Product Capabilities
75
Ceremonies/Techniques
75
Action 2.0: Create Product Vision
76
Ceremonies/Techniques
76
Action 3.0: Create Product Road Map
77
Ceremonies/Techniques
77
Action 4.0: Define and Charter Agile Teams
78
Ceremonies/Techniques
78
Holon: Clarifying
79
Objective
79
Performance Level Outcomes
80
Action 1.0: Evolve Business Needs into User and Child Stories
80
Ceremonies/Techniques
80
Action 2.0: Refine the Product Backlog
81
Ceremonies/Techniques
81
Action 3.0: Size the Product Backlog Items
81
Ceremonies/Techniques
81
Chapter 5: Performance Circle: Crafting
83
Holon: Planning
84
Objective
85
Performance Level Outcomes
86
Action 1.0: Enable Team Commitment
86
Ceremonies/Techniques
86
Action 2.0: Create and Agree on a Definition of Done
87
Ceremonies/Techniques
87
Action 3.0: Select Work to Complete for Each Sprint
88
Ceremonies/Techniques
88
Action 4.0: Estimate the Work to Complete in the Sprint
88
Ceremonies/Techniques
89
Holon: Solving
89
Objective
90
Performance Level Outcomes
90
Action 1.0: Burn Down User Stories
91
Ceremonies/Techniques
91
Action 2.0: Review Activities and Impediments
93
Ceremonies/Techniques
93
Action 3.0: Remove Impediments
93
Ceremonies/Techniques
93
Action 4.0: Review Completed Work
94
Ceremonies/Techniques
94
Action 5.0: Identify Improvements
94
Ceremonies/Techniques
94
Holon: Delivering
95
Objective
95
Performance Level Outcomes:
96
Action 1.0: Plan each Delivery
96
Ceremonies/Techniques
96
Action 2.0: Assemble Product or Service Component for the Sprint
97
Ceremonies/Techniques
97
Action 3.0: Test Assembled Product or Service
97
Ceremonies/Techniques
98
Action 4.0: Deliver the Assembled Product or Service
98
Ceremonies/Techniques
98
Chapter 6: Performance Circle: Affirming
99
Holon: Understanding
100
Objective
101
Performance Level Outcomes
101
Action 1.0: Identify Metrics to Understand Project, Product, Team, and Process Performance
102
Ceremonies/Techniques
102
Action 2.0: Collect and Report Metrics Data
102
Ceremonies/Techniques
103
Action 3.0: Analyze and Trend Metrics Data
103
Ceremonies/Techniques
103
Action 4.0: Identify Actions to Improve Performance
104
Ceremonies/Techniques
104
Holon: Confirming
105
Objective
106
Performance Level Outcomes
106
Action 1.0: Observe Adoption of Agile Behaviors
107
Ceremonies/Techniques
107
Action 2.0: Gather Information from Agile Teams about Their Adoption of Agile Behaviors
107
Ceremonies/Techniques
107
Action 3.0: Provide Improvement Feedback to Agile Teams
108
Ceremonies/Techniques
108
Action 4.0: Use Improvement Feedback to Improve Agile Team Performance
109
Ceremonies/Techniques
109
Chapter 7: Performance Circle: Teaming
110
Objective
111
Holon: Organizing
111
Objective
112
Performance Level Outcomes
112
Action 1.0: Establish Agile Team Environments
113
Ceremonies/Techniques
113
Action 2.0: Establish Roles and Accountabilities
114
Ceremonies/Techniques
114
Action 3.0: Promote Self-Organizing and Cross-Functional Teams
114
Ceremonies/Techniques
114
Holon: Growing
115
Objective
115
Performance Level Outcomes
116
Action 1.0: Identify Training Needs for Agile Teams
116
Ceremonies/Techniques
116
Action 2.0: Develop an Organizational Training Backlog
116
Ceremonies/Techniques
117
Action 3.0: Establish a Mentoring Program
117
Ceremonies/Techniques
117
Action 4.0: Assess the Effectiveness of Training and Mentoring Programs
117
Ceremonies/Techniques
117
Holon: Governing
118
Objective
119
Performance Level Outcomes
119
Action 1.0: Align HR with Requirements for Self-Organizing Teams
119
Ceremonies/Techniques
120
Action 2.0: Clarify Team Structure and Reporting Relationships
120
Ceremonies/Techniques
120
Action 3.0: Empower a Cross-Functional Group to Deliver Continuous Performance Improvement
120
Ceremonies/Techniques
121
Action 4.0: Assess Internal Initiatives to Ensure Alignment with Agile Values of the State
121
Ceremonies/Techniques
121
Part III: Ceremonies and Techniques
122
Chapter 8: Acceptance Testing
123
Description
123
Typical Roles
124
Desired Behaviors
124
Chapter 9: Agile Agreement
125
Description
125
Typical Roles
126
Desired Behaviors
126
Chapter 10: Agile Digs
128
Description
128
Typical Roles
129
Desired Behaviors
129
Chapter 11: Agile Partner Assessment
130
Description
130
Typical Roles
131
Desired Behaviors
131
Chapter 12: All Hands Raised
132
Description
132
Typical Roles
133
Desired Behaviors
133
Chapter 13: Arc of Conversation
134
Description
134
Typical Roles
135
Desired Behaviors
135
Chapter 14: Automated Build
137
Description
137
Typical Roles
138
Desired Behaviors
138
Chapter 15: Backlog Grooming
139
Description
139
Typical Roles
140
Desired Behaviors
141
Chapter 16: Best Practices Board
142
Description
142
Typical Roles
143
Desired Behaviors
143
Chapter 17: Big Room Planning / Release Zero
144
Description
144
Typical Roles
145
Desired Behaviors
145
Chapter 18: Brainstorming
147
Description
147
Typical Roles
148
Desired Behaviors
149
Chapter 19: Burn Down Chart
150
Description
150
Typical Roles
151
Desired Behaviors
152
Chapter 20: Confirmation
153
Description
153
Typical Roles
154
Desired Behaviors
154
Chapter 21: Continuous Deployment
155
Description
155
Typical Roles
156
Desired Behaviors
156
Chapter 22: Continuous Integration
157
Description
157
Typical Roles
158
Desired Behaviors
158
Chapter 23: Class, Responsibilities, Collaborators (CRC) Cards
159
Description
159
Typical Roles
160
Desired Behaviors
160
Chapter 24: Daily Stand-Up
161
Description
161
Typical Roles
162
Desired Behaviors
163
Chapter 25: Definition of Done
164
Description
164
Typical Roles
165
Desired Behaviors
166
Chapter 26: Definition of Ready
167
Description
167
Typical Roles
168
Desired Behaviors
168
Chapter 27: Dot Voting
169
Description
169
Typical Roles
170
Desired Behaviors
170
Chapter 28: Epics
171
Description
171
Typical Roles
172
Desired Behaviors
172
Chapter 29: Evaluation
173
Description
173
Typical Roles
174
Desired Behaviors
174
Chapter 30: Frequent Releases
175
Description
175
Typical Roles
176
Desired Behaviors
176
Chapter 31: Gemba Walks
177
Description
177
Typical Roles
178
Desired Behaviors
178
Chapter 32: Gemba Kaizen
179
Typical Roles
180
Desired Behaviors
180
Chapter 33: Goal, Question, Metric (GQM)
181
Description
181
Typical Roles
182
Desired Behaviors
183
Chapter 34: Incremental Development
184
Description
184
Typical Roles
185
Desired Behaviors
185
Chapter 35: Kamishibai (Board and Cards)
186
Description
186
Typical Roles
187
Desired Behaviors
188
Chapter 36: Kanban Board
189
Description
189
Typical Roles
190
Desired Behaviors
190
Chapter 37: Kano Model
191
Description
191
Typical Roles
192
Desired Behaviors
192
Chapter 38: Lean Coffee
193
Description
193
Typical Roles
194
Desired Behaviors
194
Chapter 39: Mob Programming
195
Description
195
Typical Roles
196
Desired Behaviors
196
Chapter 40: Obeya Room
197
Description
197
Typical Roles
198
Desired Behaviors
198
Chapter 41: Open Space Technology
199
Description
199
Typical Roles
200
Desired Behaviors
200
Chapter 42: Pair Programming
201
Description
201
Typical Roles
202
Desired Behaviors
202
Chapter 43: Peer Reviews
203
Description
203
Typical Roles
204
Desired Behaviors
204
Chapter 44: Planning Poker
205
Description
205
Typical Roles
206
Desired Behaviors
206
Chapter 45: Product Backlogs
207
Description
207
Typical Roles
209
Desired Behaviors
209
Chapter 46: Product Scenarios
210
Description
210
Typical Roles
211
Desired Behaviors
211
Chapter 47: Project (Team) Chartering
212
Description
212
Typical Roles
213
Desired Behaviors
214
Chapter 48: Prototyping/Spike
215
Description
215
Typical Roles
216
Desired Behaviors
216
Chapter 49: Release Planning
217
Description
217
Typical Roles
218
Desired Behaviors
218
Chapter 50: Retrospectives
219
Description
219
Enterprise Retrospective
220
Heartbeat Retrospective
220
Sprint Retrospective
221
Training Retrospective
221
Milestone Retrospective
221
Confirmation Retrospective
221
Typical Roles
222
Desired Behaviors
222
Chapter 51: Review
223
Description
223
Typical Roles
224
Desired Behaviors
224
Chapter 52: Roles and Accountabilities Game
225
Description
225
Typical Roles
226
Desired Behaviors
226
Chapter 53: Scrum of Scrums
227
Description
227
Typical Roles
228
Desired Behaviors
228
Chapter 54: Scrum Wall/Scrum Board
229
Typical Roles
230
Desired Behaviors
230
Chapter 55: Self-Selection/ Self-Subscription
231
Description
231
Typical Roles
232
Desired Behaviors
232
Chapter 56: Spike (Design Spike)
233
Description
233
Typical Roles
234
Desired Behaviors
234
Chapter 57: Sprint
235
Description
235
Typical Roles
236
Desired Behaviors
236
Chapter 58: Sprint Demo
238
Description
238
Typical Roles
239
Desired Behaviors
239
Chapter 59: Sprint Planning
240
Description
240
Typical Roles
241
Desired Behaviors
242
Chapter 60: Stakeholder Identification and Management
243
Description
243
Typical Roles
244
Desired Behaviors
244
Chapter 61: State of the Team
245
Description
245
Typical Roles
246
Desired Behaviors
246
Chapter 62: SWOT Analysis (Strengths, Weaknesses, Opportunities, Threats)
247
Description
247
Typical Roles
248
Desired Behaviors
249
Chapter 63: Team Agreement
251
Description
251
Typical Roles
252
Desired Behaviors
252
Chapter 64: Team Estimation Game
253
Description
253
Typical Roles
254
Desired Behaviors
254
Chapter 65: Team Room Set-Up
256
Description
256
Typical Roles
257
Desired Behaviors
257
Chapter 66: Technical Debt
258
Description
258
Typical Roles
259
Desired Behaviors
259
Chapter 67: Test-Driven Development
260
Description
260
Typical Roles
261
Desired Behaviors
261
Chapter 68: Three Diverse Humans
262
Description
262
Typical Roles
263
Desired Behaviors
263
Chapter 69: Training
264
Description
264
Typical Roles
265
Desired Behaviors
265
Chapter 70: Unit Testing
266
Description
266
Typical Roles
267
Desired Behaviors
267
Chapter 71: Velocity
268
Description
268
Typical Roles
269
Desired Behaviors
269
Chapter 72: Visual Information Management
270
Description
270
Typical Roles
271
Desired Behaviors
272
Part IV: Next Steps for Leaders
273
Chapter 73: Using the Agile Performance Holarchy
274
The Most Important Value Is Trust
276
Needing More Time for Strategy
277
Broadsword’s Agile Transformation
278
Leading: Valuing
281
Action 1: Select and Define Agile Values
281
Action 2: Communicate Agile Values
282
Action 3: Deploy Agile Values
283
Action 4: Ensure Alignment of Agile Values
284
Action 5: Maintain Agile Values
285
Leading: Engaging
286
Action 1: Trace Agile Values to Frameworks, Ceremonies, and Techniques
286
Action 2: Engage with Agile Teams
287
Action 3: Ensure Agile Leaders and Teams Are Embracing Agile Values
287
Action 4: Eliminate Impediments to Change
288
Leading: Visioning
289
Action 1: Understand Current Cultural State
289
Action 2: Plan for Future Culture State
289
Action 3: Identify Impediments to Change
290
Action 4: Sprint Toward the Future State
290
Leading: Enabling
291
Action 1: Select Agile Performance Level
291
Action 2: Instantiate Agile Keys for Your Level
292
Action 3: Deploy Agile Keys for Selected Performance Level
293
Action 4: Sustain, Inspect, and Adapt Keys for Selected Performance Level
294
What’s Next For You?
294
Appendix A:Quick Reference Tables
296
Glossary
315
Acronyms
315
Terms
316
Index
325