Set Phasers to Teach! - Star Trek in Research and Teaching

von: Stefan Rabitsch, Martin Gabriel, Wilfried Elmenreich, John N.A. Brown

Springer-Verlag, 2018

ISBN: 9783319737768 , 242 Seiten

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Set Phasers to Teach! - Star Trek in Research and Teaching


 

Preface: “Engage!” Science Fiction and Science Inspire Each Other and Move Society Forward

7

“With A Wondrous Leap of the Imagination”: Star Trek as Beacon and Compass

9

Works Cited

12

Contents

13

“Where Many Books Have Gone Before”: Using Star Trek to Teach Literature

17

“Strange New Worlds”: The Value of Intertextual Understanding

19

“Ahab has to Hunt his Whale!”: Star Trek as a Tool to Teach Specific Texts

20

“No more metaphors, Bones. That’s an order”: Learning Literary Concepts and Techniques Through Star Trek

23

“Something Spock was trying to tell me on my birthday”: Literary Themes in Star Trek

25

“You’ll find it in all the literature of the period”: Literature as Pleasure

26

Works Cited

27

From ‘Shalom Aleichem’ to ‘Live Long and Prosper’: Engaging with Post-war American Jewish Identity via Star Trek: The Original Series

28

The Uses of Jewish Studies and Star Trek

30

A Transitional Moment for American Jews

32

Jewish Bodies, Jewish Characters?

33

Beyond Embodiment: Jewish Stories in Star Trek

37

Boldly Going Further: Towards Future Work On Star Trek and Jewish Studies

40

Works Cited

41

Recommended Reading

42

“Wagon Wheels, Sails, and Warp Cores”: Star Trek and American Culture: Between Allegory and Worldbuilding

43

Introduction – Recognizing the Known Unknown

45

What If? – The Workings of sf

47

Allegory – Westerns, Kennedy and the New Frontier of the 1960s

49

Worldbuilding – Pax Transatlantica, or the Best of Both Worlds

51

Conclusion – Continuing Voyages

53

Works Cited

54

Recommended Reading

55

How to Name a Starship: Starfleet between Anglo-American Bias and the Ideals of Humanism

56

Works Cited

63

The Computer of the Twenty-Third Century: Real-World HCI Based on Star Trek

64

“It’s interaction, Jim, but not interaction as we know it.”

66

“The helm is not responding, Captain. Permission to turn it off and on again?”

67

“I can nae get the power, Captain. She’s configuring her updates!”

67

“Siri, where are the nuclear vessels?” “I’m sorry, I do not understand: ‘Fear art. See new, clear weasels’.”

68

“Captain, I cannot raise the incoming craft. It is using an incompatible interface and an out of date codex.”

69

“Dammit Jim, I’m a doctor not a search engine!”

70

“Sir, the ensigns are refusing to wear red shirts and threatening to dox anyone who sends them on an away mission.”

70

“Scanning the planet’s surface for Snarks, Captain, but detecting only Boojums.”

71

An Upgrade from the Technicians of Cygnet-14

72

Boldly Going Where No One Has Gone Before, in Order to Make It Accessible to Everyone

73

References

74

The Energy System in Star Trek and Its Real-Life Counterparts

75

The Use, the Need, and the History of Energy

77

Energy in Star Trek

77

Energy Production and Consumption Through the Lens of Star Trek

80

Works Cited

81

“My People once lived in Caves”: Pre-­modern Societies in Star Trek

83

Introduction – “[O]n its way to rendezvous with history”

85

Pre-modern, Modern, Postmodern – Where Do Historians Draw the Line(s)?

86

Pre-modern Societies in Star Trek – “It was my first visit to a pre-warp culture”

88

Conclusion – “I don’t know who writes your history books”

91

Works Cited

92

“Ready To Beam Up”: Star Trek and its Interactions with Science, Research and Technology

94

Science, Research and Popular Culture

96

Star Trek as a Fictional Laboratory

97

Star Trek and the Public Communication of Science and Technology

97

Star Trek as Inspiration for Innovation and Technology

98

Positive Role-Models Provided by Star Trek

99

Making Friends: Star Trek and NASA

100

Conclusion

102

Works Cited

103

“Teaching with Trek”: Star Trek, the LGBTQ+ Community, and College Composition

105

Works Cited

114

“Resistance is Futile”: Using the Borg to Teach Collective Computing Systems

116

Introducing the Borg

118

The Borg, Their Traits, and Computer Science

119

Self-Aware Systems

119

Collectives

120

Benefits of the Borg and Collectives

121

Conclusion

122

Works Cited

123

Telepathic Pathology in Star Trek

125

Introduction

127

Mass Effects

128

Single Effects

129

Conclusions

130

Works Cited

132

Playing Captain Kirk: Designing a Video Game Based on Star Trek

133

Introduction

135

Why Is That?

135

What Would It Take to Get There?

136

Star Trek & Successful Games

136

Cornerstones of Good Games

138

Meaningful Choices

138

Immersion and Identification

138

Challenging Resource Management

139

Progression and Achievement

139

Pros and Cons for a Game Set in the Star Trek Universe

140

Boldly Going

141

A Proposal: Seeking Out New Life and New Civilizations

142

Conclusion

143

Works Cited

143

To Seek Out New Forms of Knowledge: Viewing Star Trek as an Introduction to Cognitive Science and Ways of Thinking About Narrative, Theory of Mind, and Difference

144

Introduction

146

Theory of Mind and Empathy

147

Look, a Mirror Mechanism

147

Star Trek + POP CULTURE = POWER/POLITICS

148

Star Trek and Empathy

149

Empathy, Metaphor, and Star Trek

151

An Emerging Lesson Plan, a Possible Assignment

152

Works Cited

153

La Forge’s VISOR and the Pictures in Our Heads: Understanding Media Studies Through Star Trek

155

Introduction

157

“A Fly on the Wall”

158

“What’s normal?”

160

“Special Insight”

162

Conclusion

164

Works Cited

165

Recommended Reading

166

“Logic is the beginning of wisdom … not the end”: Using Star Trek to Teach Scientific Thinking

167

Works Cited

177

Appendices

179

Appendix 1

179

Appendix 2

184

Appendix 3

185

Appendix 4

201

Appendix 5

215

Appendix 6

231

Appendix 7

239

Appendix 8

240